It gives you cues and prompts to craft a 13th Age adventure suitable for almost any group of adventurers, from low level paladins to epic tier anti-heroes.įor the longest time the Dark Mother slumbered in her pit, long forgotten by the world, a myth. Through the Looking Glass: At the end of this article is an outline for an adventure ‘The Resurrection Shuffle’ where the characters visit a parallel world that is almost but not quite like their own beloved/beloathed Dragon Empire. Maybe double up on some icons – a Dragon Empire with a ruling couple of Emperor and Empress, or a world where the Lich King and White Queen are bitter rivals who used to be brothers, or a Wild Wood in which the High Druid serves her living god the Green Man, or an elf monarchy with the Lord of the Wild Hunt as the highest ranking noble in the Elf Queen’s court. One Step Beyond: Swap out some of your icons for some of these, perhaps getting an all-male or all-female set of icons, or tossing a coin for each icon to see which one you will use. How does a dwarven paladin who has been seeking out and returning lost treasures to his beloved Dwarf King react when faced with a world where the Queen of Cogs is commanding him to give those same treasures away? Knights of Future Past: Due to time-travel chicanery the adventurers return to the present to find one or more of the icons changed from what they remember. The Archmage is inheritor of the Star Princess’ power.įuture Echoes: These icons represent possible future icons, either what the familiar icons might become or other proto-icons ready to step into the vacuum of power left if one or more of the icons fall. The line of Dragon Emperors is descended from the Empress. For example adventurers digging into the past might uncover that the Prince of Shadows is actually the vampire known in a past age as Duchess D’Arque. Past Days: Slightly tweaked versions of these icons represent past icons, and the ones in the core book are their present incarnations. There are several ways to use these gender-flipped icons in your game: The Great Gold Wyrm’s cognate is the Muse of Light, and while they both end up trapped they do so in interestingly different ways. The Orc Lord still defeats the Wizard King, but in this universe the Orc Lord is the Dark Mother and instead of becoming the undead Lich King the defeated icon becomes the White Queen whose perfect unfading beauty is terrible to behold. These mirror universe icons follow the story of the regular icons, but with twists. Where The Elf Queen unites the three elven races in her Court of Stars, the Lord of the Wild Hunt arranges ceremonial racial wars for elves to resolve disputes in his deadly Court of Scars. The Priestess tells people to open their ears to her message of hope, the Hierophant commands that they close their ears to heresy or suffer his inquisition. Rather than the Emperor presiding over gladiatorial contests the Empress contentedly walks in her gardens (the flowers fed by the blood of her enemies). My favorite Star Trek episodes were always the mirror universe ones, evil Spock-beards and all. Just slapping a beard on the Priestess or a skirt on the Dwarf King doesn’t work … what is the point of being different if everything is the same? So I took a look at some of what made each icon cool and tried to flip that too. When I first heard the idea of gender-flipped icons I really liked the concept, so when I got the chance to turn the idea into words I was surprised at how hard it actually is.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |